Toolkit for Einherjar Newcomers – Getting Strong Units

by squidrick » Tue Jan 15, 2013 4:44 am

Einherjar The Viking Blood

Einherjar Warriors

Zsaber once again allready made all the work for that. Please check this thread:

I will add some things.Two kind of players:
-Slow Player. Level all his lowbies in base till lvl 30 and only get into expedition with 18 recommended battle times. He will mate his units very young and will get best babies.
-Grinder. Will battle a lot and thus his units will get old faster. He will get babies with lower th but the time the slow player can breed one generation, the grinder can breed two and this will compensate. He will get more items with sacrificing caus he will sacrfice twice more units and obsicouly way more drops from his fights. Also it seems that the latest the generation is, the easier it will be for the units to get stats every level.

About demi humans and mating:
Demi Human = pooka or empusa (or their advanced versions baphomet and succubus).
If you mate a demi human with a human, the baby will always get born with the job of the human. So if you want a demi human baby, you have no choice but to mate an empusa with a pooka.


Upgrading items

Some items can only be created via the repair tab if you have a particular item in your inventory. Here is my list, if you know some others please let me know.
Heal Leaf -> Heal Potion
Heal Leaf -> Dispell Potion (useless atm)
Mana Robe -> Battle Garb
Arrow Ring -> Ranger Ring
Safeguard Ring -> Phalanx Ring
Desperado Ring -> Savage Ring
Diamond Ring -> Orichalcon ring

Some equips can also be upgraded with the same repair tab. It’s the case for all the fake artifacts (usualy droped by bosses of the different maps). Each fake artifacts (R.xxxx) can be upgraded to normal version with 2 ori ores and to God version with a god ore. For example, the very commonly used accessory Liathfail:
R.Liathfail: Int+2, Tech+2, Agi+2, Luck+2, HP+5
Liathfail: Int+3, Tech+3, Agi+3, Luck+10, HP+5
God Liathfail: Int+4, Tech+5, Agi+5, Luck+10, HP+7

Some armors can be upgraded too with a certain limit (Cry Orchain, Cardinal Holy Shroud) or some weapons (labrys axe, failnaught, Joyeuse, Ice Falchion, Gaboi Spear, Zantetu Blade). They will get a +1 (or 2 or 3 etc… depending on the number of upgrades made) next to theri name.


We have a great team of GM and new events are runned every weeks. Those events take place during each maintenance so be sure to check the latest main website news after each maintenance to not miss them. All events are really worth it.


You can run very good without power. But don’t hesitate to buy some to support this great game ^^
Power mostly help you achieve your goals faster. Power can be used to:
-Get additional lands for your base (600, 900 and 1200 power)
-Double xp for 3 days (300 pwr)
-Double drop for 3 days (300 pwr)
-Skip a year (30 pwr) but just ignore this, you can do this for free by moving a unit around the world)
-Change the name or the picture of a unit (30 pwr)
-Rejuvenation (300 pwr) can only be used on a hero. Makes the hero ten years younger.
-Reincarnation (250 pwr) can only be used on 0 year old lvl 1 units. Randomize the baby according to his parents status (sex, blood, and class can be changed). This can be useful if you mated two third class units with high th and you expect a third class baby (third class babies can have more max th at birth then class 1 & 2 babies). Or if you want to keep a god blood lineage (last baby of your unit with Odin blood, still no Odin baby and you’ll loose the lineage, you can reincarnate till you get a baby with Odin blood). Or if you want your baby to inherit specific skills (example the father has Magic Break 3, which is a pain to get, and you really want to pass it to at least one of its kid)
-Raid protection (300 pwr). Will protect you from ennemy raids for 7 days. Will be canceled if you raid someone.
-Finishing a task (from 50 to 200 power). Instantly finish a task of one of your worker. Can be really helpful for example for last upgrade of a market which lasts 2 weeks!
-Refreshing summon list of the square (100 power). Or you can wait fro 00.00 server time for a free refresh. Really not worth it imo.
-Summon a brave (300 power). By using this feature you have a chance to see appearing a brave unit in your square (or a class 2 hero if you’re lucky, or nothing if you’re unlucky) ready to be summoned. A brave unit is a blooded unit with better stats then other units you can normaly find in square and with allready some good skills.
-Summon a Hero (600 power). Can get you any hero randomly, or a brave, or nothing. To know if a unit is a hero or not, it must appear in this page:
Note: heroes never lose LP no matter how or how many times they die in a fight. Heroes are good to get good children faster. In the long run, normal units will be way better then heroes. You’ll get some free heroes with main quests (Bridget, Reis, Egil, Asteria and maybe Latona)
Cold sleep (300 pwr per slot). It allows you to keep your units younger. Free come and go for 30 irl days then if a unit is in the cold sleep slot after the 30 days, it will remain frozen till you take it back. If you take the unit back after 30 days, the cold sleep slot will retrun to close state.
Free come and go for 30 irl days mean that you can get into expedition, fight as much as you want then return to your base before the end of the year. You put then each of the units you want to keep young in the cold sleep slots, pass the year by traveling to the closest destination then back to the base. Take back all the units in the cold sleep slots then repeat the process.

How to get free power?
-You’ll get 2×300 with beginner quests
-You’ll get 1 power every day you log in.
-Referal programs (click on the image on the top right corner of your screen)


Finaly the best thing you might need, wikis with all infos about drops, quests, mobs locations (where can I find Ragnar?), items etc…

Wiki 1:
Wiki 2:

Wiki 1 is more accurate but wiki 2 has some things that wiki 1 hasn’t, liek for example the position of units and ennemies at the beginning of the fight.

Note: those are translated versions of japanese wikis so names aren’t always correctly translated but it’s very easy to figure out.

If you have read it all, gratz you now know all you need to know. Now just roxx the place!

Thanks to Baenre Jarlaxle for rereading and for some suggestions that had to be added.


Result of 1st Week of Einherjar Trial Event

Hi everyone, thanks so much for participating in the 1st week of Einherjar trial event. Below is the result of this week.

Go to for a larger image.

The rewards have been distributed so check that right after today’s maintenance time.

Hope you all will participate more in our trials next week ^^

*Next week, please use a third-party host like flick or minus to upload your images then link them to your post so that every image can be put in 1 post. This will help us keep track more easily.

Einherjar key features

  • Summon characters

Players can summon a variety of characters in Einherjar such as special and elite warriors to develop their armies. One good point is that players can perform summoning without any special items.

  • Aging

Einherjar owns an interesting feature, like in real life. That is the aging process of characters. When time passes by, all in-game characters will age and die eventually. Their basic indexes will be high when they are at young age and become weaker as they get older. It is this aspect that makes the game more challenging because players must think wisely to use their characters for a long progress of playing.

  • Cold Sleep

Einherjar sets a certain limit to the amount of active characters allowed according to players’ level. They cannot summon more characters if the limit is exceeded, unless one or more of their characters die on the battlefield. However, the game also provides a convenient function called “cold sleep” to help players overcome that problem. That means moving a character into an ice coffin to freeze that character. As for the characters in “cold sleep” state, their age will stay the same although the time keeps on passing. And players will be free to have more characters to strengthen their armies.

  • Marriage & Birth

Another lifelike aspect of Einherjar is the ability of letting characters marry and give birth. And of course these characters must be over 15 (the legitimate age in this game) to get married. Just as in real life, isn’t it? And speaking of birth, there is certainly the heredity. Sometimes an advanced skill of parents will be passed to their children. This feature makes the game more exciting and amazing.

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