Monster Square and many Updates released in Einherjar – The Viking’s Blood by Appirits

Appirits, the Japanese developer of the turn-based browser game Einherjar – The Viking’s Blood has just released several big updates for the game in order to improve gaming experience for their community since 6 March 2013 (GMT+8). The update phase includes several factors regarding a new building, some monster units and other new items and equipment. Details are as below.

Monster Square updated in Einherjar - The Viking's Blood

First of all, there will be more new fighting units joining in the game’s world. They are monsters that have been defeated by Einherjar heroes and now have surrendered their evil path to fight alongside with players. They can be summoned by gold from a brand new building called MONSTER SQUARE. For this update time, those new monster units include Fairy -> Sylph -> Dark Sylph/High Sylph, Undead -> Skull Viking -> Dark Night, Ogre -> Juton -> Ymir/Muspel.

In order to transform those monsters to upper classes, players will need to train and sacrifice them to obtain respective Monster Souls then produce Monster Proofs from them. And they can have monster units mate with each other to inherit stats and skills like other normal units.

Secondly, the hero summon will be adjusted properly to bring players more benefits when using Power. From now on, elite heroes with special skills (Lightning Attack, Direct Attack, God Luck, etc.) will be ready to be summoned at the square at a certain rate, making players’ Power consumption more valuable. Power is a feature which gives players several in-game advantages like recruiting stronger units, boosting training time, etc.

Thirdly, new skills and crystals will be also updated, including Magic Counter Attack, Magic Filter, Grudge, HP Up, and Spirit Defense. However, 3 skills namely Spirit Defense (Fairy), HP Up (Ogre) and Grudge (Undead) will be inherited only along units of the same job. So players should pay attention to that when planning next generations of their monster fighters.

Moreover, now by having units perform training at homebase players will be able to collect God Bloods (Odin, Freya, Thor) in order to develop their Viking units. And another important improvement is in the sacrifice ceremony. By sacrificing warriors, they will be likely to receive special materials like Strength Blood, Tec Blood, Agi Blood, etc. in addition to normal Soul Chalices. However, that will be based on the randomness.

And the last is a small update for Edinburgh market that now will exhibit more armors for players to purchase. Although they are not extremely powerful items which can be only earned through long progress of collecting and production, they are still a good choice for players at low levels.

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About Einherjar: Einherjar – The Viking’s Blood is a browser-based game combining smooth turn-based tactic and RPG elements that let players start as Viking leaders and strengthen their Viking clans. Players must train their armies through numerous battles and master tactics for each type of map to subjugate their opponents and forge a vast Viking empire!

Website: www.ein-herjar.com

Facebook: facebook.com/eneinherjar

Twitter: twitter.com/einherjar2012

Google Plus: gplus.to/Einherjar

About Appirits:

Appirits (formerly known as KBMJ) is a corporation specialized in developing Internet systems and services. Appirits has participated in the web game market since 2010 and is creating many new games with nearly 11 years of experience in the web industry.

Website: http://www.appirits.com/en/

Address: DAIKANYAMA CA Bldg. 1F, 2-20-3, EBISUNISHI, SHIBUYAKU, TOKYO, 150-0021, JAPAN

Tel: +81-3-6696-1207

Higher Hero Summon Rate for Einherjar – The Viking’s Blood

Dear Einherjar warriors,

As you all know, heroes are important factors of any mighty Viking army in the world of Einherjar – The Viking’s Blood. By completing quests or consuming Power, you will obtain strong heroes to prevail over other opponents. Currently the Power-consumed summon is mainly based on “lucky draw” mode to make it more challenging when recruiting new warriors.

And in the latest move of bringing you more chances to obtain Einherjar heroes, we have decided to set the default rate of hero summon 20% HIGHER from now on! This is the result of collecting opinions of Einherjar community regarding the summon matter in the effort of improving Einherjar experience for all players. 

Wish to receive more of your support and constructive ideas for Einherjar – The Viking’s Blood.

Toolkit for Einherjar Newcomers – Base

by squidrick » Tue Jan 15, 2013 4:43 am

Einherjar territory

Einherjar territory

We allready saw the auto-producing facilities in the first post. Now about shops and other buidlings.

You might have noticed or not but if you wanna be able to craft everything you’ll need all shops (blacksmith, leather, cloth, magic and accessory) x2. Yes twice the hard work.
Blacksmith can let you produce swords, axes, spears, chains and plates.
Leather shop can let you produce leather armors, xxx leather (which are used for some crafts in other categories) and some accessories.
Magic shop can let you produce spells, accessories and some special items like runic proof or Elf Jadeite among others.
Accessory shop can let you produce shields, bucklers and bows.
Cloth shop can let you produce armors usualy used by mages or archers, garbs, surcoats (accessories with added hit and avoid) and cloth materials needed to craft things in other production tabs.
Max level or shops is 11.Note: while all the weapons and accessories you can produce are tradables, only low level armors are. Weapons need a shop of its craft level to be repaired.

Special buildings:
Warrior house: allows you to mate units of opposite sex in order to get children. You can have a maximum of two warrior houses.
Square: for recruiting new units. Lvl 2 square can make lvl 10 units appearing, lvl 3 square (which is the maximum atm, 5 on the jp server) can make pooka and empusa units appearing in the square. You can have only one square maximum.
Monster Square: not implemented yet. Will allow us to recruit monster units (like ogres, fairies, skeletons etc…)
Lord House: determine the maximum number of each material you can stock. Level 1 allows 50 of each material and this number is doubled with each upgrade for a maximum of 3200 with level 7 (6400 with level 8 on jp server).
Fort: each fort can contain one unit that will defend you against ennemy raids. You can have up to three forts and their max level is 3. A fort increases the avoid rate of the unit in it.
Fort Level 1 – +5% avoid
Fort Level 2 – +15% avoid
Fort Level 3 – +25% avoid
If you have a guild, you’ll get as many guild supports as you need to reach the number of 5 defenders (so 4 guild supports can help you if you have only one fort with a unit in it or 2 guild support units will join you if you have three forts with a unit in it). But beware, you can only have supports within a 5 level range of your units. So if your guild have lvl 50 supports avalaibles, you’ll need to have at least one lvl 45 unit in a fort in order to get their help.
Same 5 levels range rule for raid attacks, you can use up to 3 units for a raid + one support from the guild for a total of 4 attackers.
Big Tree: gives a def/mdef bonus to your units in your fort(s). The bonus does not apply to support units.
Big Tree Level 1 – +3/+3 Defence/MDef
Big Tree Level 2 – +4/+4 Defence/MDef
Big Tree Level 3 – +5/+5 Defence/MDef
Big Tree Level 4 – +6/+6 Defence/Mdef
Big Tree Level 5 – +7/+7 Defence/Mdef
Alhing: 4 options avalaibles with this building.
-Delete Data: hope you’ll never use this button and will keep playing.
-Ceremony: add a bonus to a unit equiped with a crystal (can be new skill, +1 of a particular stat or change of the unit’s blood). Those crystals can be crafted with the combine tab of the production button.
-Sacrifice Soul: any lvl 45+ unit can be sacrified or heroes/braves at any time without any level limitation. Sacrificing a unit will give you a soul chalice by 100% chances. You can also get a blood of the unit’s blood by chances. In the case of a hero you’ll get a massive of its blood by 100% chance and a blood of its blood by 100% chances for a brave. You can also get by 100% chance a stat blood for each stat the unit will have maxed before getting sacrified. So if your unit has maxed for example str, int and tech, you’ll get str blood, tech blood, int blood, soul chalice and maybe a blood of its blood. Max stats for each classes can be checked here: http://forum.ein-herjar.com/viewtopic.php?f=10&t=944. Thx Zsaber.
-Change Job: allows you to change job of a unit equiped with runic proof or valaha god proof. Runic proof are used to access 2nd class jobs and valaha god prooves to access 3rd class jobs.
Sword Fighter -> Sword guard or Sword Master -> Highlander
Axe Fighter -> Axe guard or Axe Master -> Berserker
Spear Fighter -> Spear guard or Spear Master -> Servant
Half Elf -> Elf Lord (less then 300 notoriety) or Dark Elf (more then 300 notoriety) -> High Elf
Sister -> Bishop -> Cardinal
Templar Knight -> Paladin
Archer -> Ranger -> Hawkeye
Empusa -> Succubus
Pooka -> Baphomet

How to get runic and valaha god prooves?
You need to craft proof of Sven Warrior + proof of Dane Warrior + proof of Norse Warrior with catalyst tab to get one runic proof. Freya Emblem + Thor Emblem + Odin Emblem will make a Valaha God proof.
Every Monday at 16.00, you’ll get one random warrior proof if you have at least one unit lvl 20+ and one random emblem if you have at least one unit lvl 40+.
Other ways to get warrior prooves and emblems:
-Raid other players, every warrior prooves and emblems have one rarity.
-You can drop warrior prooves on certain spots of some maps.
-You can buy warrior prooves 80k each in Edinburgh if it’s on the sale list of the day (but better buy allready made runic prooves in the market fot 100-150k)
-Some colonies have warrior prooves in their spoil list to be distributed.
-If you are the MVP of a colony (means your guild has taken the colony and you’re the one of your guild who scored the most points there) you can get a runic proof, an emblem or a valaha god proof depending on the colony.
-Events
So technically the best way to get valaha god prooves is to raid players with lvl 40+ units.

Best moment to use a runic or Valaha god proof?
As 2nd classes get more stats per level then class 1 units and class 3 even more, best time to use those is at lvl 1.
There can be an exception about skills. For example only masters can learn the skill Double attack 4. So if for example you have an axe fighter who got born with DA 1 and you want a berserker with DA 4, you’ll need to use a runic proof on lvl 1 to turn the axe fighter into axe master. Then level the axe master to lvl 24 in order to have DA 4 and finally use valaha god proof in order to have a berserker with double attack 4. (note: if your unit got born as a berserker the only way to get DA 4 would be to use a double attack crystal once your unit has DA 3)
Another example would be leveling half elf to lvl 10 in order to have bow avoid skill, then turn him into dark elf or high elf for Double Magic 4. Or get critical 4 as ranger then turn him into a hawkeye caus hawks can’t learn critical 4 while rangers can.

Note: units get an additional skill at lvl 10, 17, 24, 31, 38 and 45.

You can check all skills and there effects here: http://forum.ein-herjar.com/viewtopic.php?f=10&t=733 (thx again Zsaber)
Skills that each different classes can naturally learn: http://forum.ein-herjar.com/viewtopic.php?f=10&t=758 (thx to nerovesper)

Additional lands:

You can get up to 4 additional spots to build new buildings. 3 can be bought with power (600, 900 and 1200 power) and 4th can be goten with destiny quest. I suggest that you spend the power you’ll get with beginner quest (2×300 power) for the first new land.

What bases of the top players look like

All shops x2
3 forts
1 big tree
1 square
1 warrior house
Lord House
Althing
Remaining slots if there are any will be filed with markets usualy (the easy free cash it provides allow to buy whatever is needed)

Autoproducing facilities are good for those who play time to time five minutes a day. If you’re an active player you’ll slowly destroy them one by one to replace them with more useful buildings.